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2018-11-07
EA may be planning to add two more major Clone Wars characters to Star Wars Battlefront 2. Nothing has been confirmed, but it appears as if both Ahsoka Tano and Padme Amidala will be added to the game in 2019.General Grievous, who was added to Battlefront 2 as a playable hero on October 30, mentions both Ahsoka and Padme in certain lines of dialogue, implying that DICE is planning to have the Separatist leader interact with the two heroines in the future. EA has already confirmed that DICE has more content planned for Battlefront 2 beyond the post-launch DLC roadmap--scheduled to end in December 2018. During the company's quarterly earnings call, EA CEO Andrew Wilson stated that Battlefront 2 would continue to get more content throughout the "next year."In an earlier blog post, EA revealed the process by which new Star Wars Battlefront 2 Hero characters are created. The most steadfast rule was that every "hero must counter a villain, and vice versa." This is why General Grievous and Count Dooku are being added to the game, as the two villains share a natural rivalry with Obi-Wan Kenobi and Anakin Skywalker--two other new Hero characters. So if Ahsoka and Padme are implemented into Battlefront 2, then that means two corresponding villains are being planned for the game as well.Matthew Wood, James Arnold Taylor, Corey Burton, and Matt Lanter--all Star Wars: The Clone Wars animated series voice actors--have returned to voice General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker respectfully in Battlefront 2. As both Ahsoka and Padme are major characters in the same show, it stands to reason that EA would also recruit Ashley Eckstein and Catherine Taber to voice them in-game.Star Wars Battlefront 2 is available on Xbox One, PS4, and PC.Info from Gamespot.com
2018-11-07
Nintendo has announced that more than 10 million NES Classic and SNES Classic units have been sold since both consoles released. First launching to high demand in November 2016, the NES Classic was cancelled in April 2017 and then re-released in June 2018. The SNES Classic released in September 2017.During Nintendo's financial results briefing, president Shuntaro Furukawa stated both Classic consoles' success suggested there might be "even greater demand during the holiday season." Furukawa did not discuss either unit's future during the briefing, and did not remark whether this success might justify the creation of additional Classic consoles--for Nintendo 64 or GameCube, for example--or the addition of more NES games on Switch Online.Nintendo has also released the updated list of the company's global game sales data for both Switch and 3DS. The biggest change in the Switch list is Mario Tennis Aces, which shot up to the number six spot with 2.16 million copies sold, after being number 10 during the last update. The big four--Super Mario Odyssey, Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, and Splatoon 2--remain in the top, while the rest of the list has shuffled around a bit. With Nintendo adopting a pay to play online model for the Switch, it will be interesting to see if Splatoon 2 can continue to remain in the top four, or if it will be knocked out by another game in the coming months.The full list of the top 10 games on both Switch and 3DS are listed below.Nintendo Switch Global Game Sales DataSuper Mario Odyssey -- 12.17 millionMario Kart 8 Deluxe -- 11.71 millionThe Legend of Zelda: Breath of the Wild -- 10.28 millionSplatoon 2 -- 7.47 million1-2-Switch -- 2.64 millionMario Tennis Aces -- 2.16 millionArms -- 2.10 millionKirby Star Allies -- 2.10 millionDonkey Kong: Tropical Freeze -- 1.67 millionXenoblade Chronicles 2 -- 1.53 millionNintendo 3DS Global Game Sales DataMario Kart 7 -- 17.04 millionPokemon X/Y -- 16.29 millionPokemon Sun/Moon -- 16.10 millionPokemon Omega Ruby/Alpha Sapphire -- 14.06 millionNew Super Mario Bros. 2 -- 12.61 millionSuper Mario 3D Land -- 11.96 millionAnimal Crossing: New Leaf -- 11.69 millionSuper Smash Bros. for 3DS -- 9.24 millionPokemon Ultra Sun/Ultra Moon -- 7.51 millionTomodachi Life -- 6.20 millionInfo from Gamespot.com
2018-11-07
While playing the first handful of hours of Red Dead Redemption 2, I was coming to terms with kinda sorta...hating it. Rockstar's sprawling western just wasn't for me. It was too plodding, too deliberate, too time-consuming, and too dull. So many of the game's systems seemed designed deliberately to keep you from having fun while playing it. No matter how much I liked the original Red Dead Redemption--a game I'd fully completed in 2010, despite a lot of the same sorts of issues--I was getting ready to let the sequel ride off into the sunset that is deleting it off my PS4 hard drive.Then I hit one of the game's best scenes (at least, so far), and it significantly changed my mind.It's not exactly an easy task to get to that scene if you're already at odds with the game's pace. It comes in Chapter 2, after you have gone through quite a few tutorial missions, learning about brushing horses, tracking and hunting game through the wilderness, and improving camp. Red Dead 2's story isn't in any particular hurry to pull you along, but eventually you spend time with all of the Van der Linde gang's characters, and hanging around with them starts to become the story in itself. One mission sees you and your comrades mounting a rescue mission to save Sean, an outlaw pal who was captured by bounty hunters off-screen in the earlier Blackwater job that happens before the game's start.It's not the mission to save Sean that turned the corner for Red Dead 2. That's another of those "fight a bunch of guys" missions common to video games, where you gun down a small army while ducking behind trees and random bits of wood to hide incoming fire. Red Dead 2's gunplay isn't especially engaging most of the time; leaving the game's sticky aim assist on basically does the work for you, but turning it off makes picking out targets finicky and difficult. But the gang and I managed to clear out the bounty hunters holding Sean and secure his release, safe and sound.One evening not long after rescuing Sean, I returned to camp to find everyone in good spirits. Dutch, the gang's leader, declared Sean's return a major victory, and before long, a full-blown party started. Scattered groups of people in the gang started pounding whiskey, singing, dancing, and conversing. The camp came alive as the characters cut loose and had a rare bit of fun.The party scene is, so far, my favorite thing that's happened in Red Dead 2. You can wander around, sitting by campfires and joining in as other members of the gang sing songs, to which protagonist Arthur doesn't always know all the words. You can ask one of the women of the gang for a dance, and somewhat clumsily sway with her, or offer a quick dip. You can listen to a variety of interactions, including Sean drunkenly trying to convince one of the camp's women, Karen, that he's in love with her--and then to their tryst in a tent, where both break down in whiskey driven tears. It's a moment that's both heartfelt and hilarious, especially when Sean stumbles back out of the tent afterward and playfully calls Arthur a creep.The party lasts through the night, and while there's not a particularly large amount to actually do from a gameplay standpoint, it's one of the better moments in Red Dead 2 because it takes advantage of what's great about the game: its characters. You spend the party just learning about the people who make up the gang, and time spent with them deepens the story moments and conversations that come later.It's nice, too, that for as much shooting and stabbing as you do in Red Dead 2, there are ways to interact with its world that don't come at the end of a gun barrel. The games industry is full of triple-A titles that have huge, beautiful, imaginative worlds, but your only way of taking part in those worlds is to kill the stuff within them. For all that imagination, the reality of what games offer is usually pretty narrow: kill, or be killed. In Red Dead 2, there are at least these other opportunities, where interacting with characters is as rewarding as sticking them up or gunning them down.Video games as a medium often still struggle in trying to tell compelling stories, specifically focusing on plot and action while relegating character development and worldbuilding to collectible notes and audio logs. Games often feel like their creators fear that if players aren't constantly running from one battle to the next, they'll stop playing altogether--there's no time to waste on populating many games with people, even though the people within them are what make humans so interested in stories in the first place.Red Dead 2 isn't afraid to let you stop and just spend time with its characters. The party scene has no real gameplay loop, there's no achievement or trophy tied to it, and you can basically set your controller down for most of it. Red Dead 2's confidence in its characters is such that the game is okay with you not playing for a bit, but instead just being there, in that moment it's trying to create for you. Rockstar's willingness to try to leave you in moments like that is refreshing, because so many games and developers aren't. When other developers are looking at Red Dead 2's success, I hope that's the lesson they take from it.Info from Gamespot.com
2018-11-07
Ubisoft has announced live-action adaptions for two of its games. The developer is working on scripts for a TV series based on Child of Light and a film about the event of Werewolves Within.According to Variety, both adaptions are a part of Ubisoft's Women's Film and Television Fellowship, a program conceived in 2017 to "illuminate female voices within the entertainment industry." Both adaptations are being written by two of the fellows, Mishna Wolff and Tasha Huo. After being selected, both women were offered the chance to pick one of Ubisoft's games to transform into a movie or TV series. Wolff wanted to adapt Werewolves Within while Huo picked Child of Light."[The game] kept popping into my head," Wolff said, in regards to her decision to adapt Werewolves Within. "It was just demanding I tell a story." Huo knew she wanted to tackle Child of Light before even starting the fellowship. "We love that the game centers around Aurora discovering strength," Huo said. "I love video games and I'm passionate about them, but you want people who have never heard of these games to fall in love with them.""We were so thrilled with the outcome of this fellowship, it is exactly what we wanted," Ubisoft director of film Margaret Boykin said. "We were so lucky to work with these two women." Ubisoft is also putting together an upcoming movie based on the Rabbids games, Tom Clancy's The Division, and the Splinter Cell games. The developer is also working on a sequel for 2016's Assassin's Creed and movies about Watch Dogs and Far Cry.Child of Light is a 2014 platformer RPG where players take control of a young, selfish princess named Aurora, who one night falls asleep and awakens in another world called Lemuria. After she befriends a firefly named Igniculus, Aurora is told to collect the stars, sun, and moon and return light to Lemuria. She meets an odd assortment of individuals on her quest, and together the group of misfits mature and grow together. In our Child of Light review, we gave the game an 8/10, congratulating it on its willingness to "explore the dull ache" of woe and enjoying its "interesting and engaging" combat.Werewolves Within is a 2016 spin on the party game Mafia. A VR title, players sit around a campfire in a small town meeting. Some players are secretly werewolves while everyone else are ordinary townsfolk. The werewolves must keep their identity a secret to win, while the other players use clues to try and deduce who amongst them isn't really human. In our Werewolves Within review, we gave the game a 7/10, describing its matches as "hair-raising, pulse-quickening experiences" but wishing there was more there to get players to "return to the game."Info from Gamespot.com
2018-11-07
Nintendo's recent November Direct is the last confirmed pre-release showcase of Super Smash Bros. Ultimate prior to the game's launch. The video revealed the final new characters included in the base game of Ultimate, while also detailing the new story mode, extra features, and post-launch content.Our full coverage of the Direct and everything announced is listed out below. Ultimate is the fifth mainline game in the Super Smash Bros. franchise, incorporating every character seen in the series to date and adding a few more. Although most of the tried-and-true Super Smash Bros. formula returns in this most recent installment, Ultimate does make a few changes. Stage selection now occurs before players pick their fighters, for example. Also, certain characters, like Dark Pit and Daisy, have been made into Echo Fighters--meaning they're basically a reskin of another character, but certain attributes like speed or attack damage have been slightly tweaked.Super Smash Bros. Ultimate launches on December 7 for Nintendo Switch. The game also has an Ultimate Special edition--comes with a steelbook case and Super Smash Bros. styled Switch Pro controller--that's available for pre-order. New Amiibo figures are also on the way.Final Two New Launch CharactersDuring the Direct, Nintendo announced the final two fighters that will be in Super Smash Bros. Ultimate at launch--Ken and Incineroar. This finalizes Ultimate's starting roster of playable characters at 74.Ken is an Echo Fighter of his Street Fighter rival Ryu. His default appearance is his Super Street Fighter II Turbo look. Although his attacks are similar to Ryu, Ken is a bit faster, has a different shaped Hadoken, and uses two different Final Smashes.Incineroar is the final evolution of Pokemon Sun / Moon's fire starter, Litten. In Pokemon, Incineroar is a fire and dark type, but its appearance is based off that of a wrestler. As such, in Ultimate, Incineroar attacks with a flurry of powerful punches and throws, which are either bathed in flame or dark energy. Its Final Smash, Max Malicious Moonsault, is a variation of its Z-move from Pokemon Sun / Moon.Story ModeUltimate's story mode is called World of Light. It's played similarly to a board game, where landing on certain spaces sparks an event that transports you to another area or into a battle. World of Light begins with the entire roster of fighters going into battle against a new, unknown threat. However, every fighter--except for Kirby--is easily defeated. Now on his own, Kirby has to track down and save his friends so the fight can be taken up once again. The story incorporates spoken dialogue and an anime-like soundtrack.Spirits ModeSpirits mode is a new addition to the Super Smash Bros. franchise. The mode allows players to equip unique "Spirits" to enhance their chosen fighters.Each fighter can equip one Primary Spirit to increase specific stats. Support Spirits can be assigned to Primary ones to account for any weaknesses. Each Spirit comes in one of four rarities--Novice, Advanced, Aces, and Legend--and are one of three types--Attack, Grab, and Shield. Attack Spirits are best against Grab, while Grab defeats Shield, and Shield trumps Attack. You can see all the Spirits we saw in our full list.Post-Launch CharacterNintendo also announced the first post-launch fighter to come to Ultimate. Piranha Plant will be available for download around February 2019. The character is free, and downloads automatically if you choose to buy the digital version of Ultimate prior to January 31. If you buy the physical version, then you'll need to register online by January 31 and go into My Nintendo Rewards to get the character for free.Additional DLCNintendo has promised more fighters, stages, and music tracks will be made available as post-launch DLC. There are five packs currently scheduled, each one including one fighter, one stage, and a few musical tracks. Each pack will cost $6 USD, but a $25 USD Fighters Pass can also be bought that bundles everything together.The Fighters Pass will also include an outfit based on Rex--from Xenoblade Chronicles 2--for your Mii fighters. Nintendo is still developing all of the fighters included in the Fighters Pass, so players can expect each DLC pack to trickle out throughout 2019. Piranha Plant is not a part of any of the five DLC packs or the Fighters Pass, but it will eventually be sold as DLC if you don't download it while it's free.Info from Gamespot.com
2018-11-07
Fences--merchants, not boundary markers--in Red Dead Redemption 2 are the only businesses that will buy goods you've found while looting strangers and rifling through private property, and by gum, they sure are hard to find. Considering the size of RDR2's map, and that there are only four fences in all the land, odds are you may be wondering where they're hiding. We've got a handy reference guide to help locate the black-market traders that peddle in illicit goods.Fair warning: you have to first complete Chapter 2's 'The Spines of America' mission before you can use any fence, and you won't be able to access either of the specialized fences--for horses or wagons--until you reach certain progress milestones in the game's main story.Let's start off with the first location you're likely to find: Emerald RanchFence #1: Emerald Ranch (Unlocks after Chapter 2, Pouring Fourth Oil)The first fence location you might stumble across during the natural trajectory of the story's early mission is located on the south-west edge of Emerald Ranch, on the backside of a massive barn. In additional to its usual services, this is also the only fence that will pay you for turning in stolen stagecoaches and carriages.The same time that you unlock the standard fence at Emerald Ranch, you will also unlock the ability to trade in stolen carriages; simply ride them up to the barn doors to engage the wagon fence. Fence #2: Van Horn Trading PostOn the far-east edge of New Hanover (practically due east of Emerald Ranch) lies Van Horn Trading Post. The fence at this location is tucked away within the rear of building along the docks.Fence #3: RhodesDue south of Emerald Ranch lies Rhodes, a small town with a small trailer park to the north. There you will find a bright red trailer, and on the backside you'll find a counter and a window where the local fence awaits your business.Fence #4: Saint DenisThe far-off bustling streets of Saint Denis are where you'll find the most well-hidden fence of them all. Tucked under the busy market square, it's easy to spot if you keep an eye out for the brick archways, or the green building with bright green shudders. This is also the only fence that will purchase gold bars, valued at a whopping $500 a piece.Horse Fence, North Of Rhodes (Unlocks after Chapter 3, Horse Flesh For Dinner)After completing the gruesomely titled mission mentioned above, you can speak to a pair of strangers northwest of Rhodes, along the waterside, to turn in stolen horses. Info from Gamespot.com
2018-11-07
A new PlayerUnknown's Battleground trailer has been released. Although it's not very long, the trailer implies PUBG is going to have a future update that features a crossover with the Suicide Squad film. [Update: Another teaser reveals a few more details about the crossover.]There's not much information to be gleaned from the trailer itself. It features close-up shots of Harley Quinn and, presumably, the Joker before the duo's silhouette is glimpsed through the smoke of a tossed frag grenade. Both characters are rendered and move like PUBG's character models. On the surface it appears as if PUBG is getting Harley Quinn and Joker cosmetic items, similar to the recently released Halloween monster skins.However, the title of the trailer and its description imply there might be more to this crossover. Both refer to this new content as Harley and Joker breaking out of prison, something that players should try to prevent. Certain scenes of the trailer also showcase an environment that could be the inside of Miramar's Prison area. So this crossover might be either a limited-time event--like when Fortnite allowed players to transform into Thanos--or a new mode entirely that takes place on a small portion of PUBG's desert map.PUBG could be looking at a new game type where two people are Harley and Joker and the remaining players are cops who have to stop them from escaping prison, or an event where discovering a special item on a new prison map allows someone to transform into one of the criminals and wield their powerful gadgets. We'll have to wait and see, as any further details concerning the crossover are coming "soon."PlayerUnknown's Battleground is available on Xbox One, PC, and mobile.Info from Gamespot.com
2018-11-07
Toby Fox released the first chapter of a new RPG, called Deltarune, on October 31, 2018. Fox admits this three-hour chapter is all of Deltarune that he currently has, and the rest of the game is still years away from being finished. Which is a little disappointing, as we love what he's created so far.Prior to the game's release, Fox wrote down his answers to questions about the new game that he thought people might have. He released his answers only after Deltarune: Chapter 1 came out, so his opinion on certain aspects of the game's development might have changed in response to the positive reception.Regarding when when fans can expect the next chapter, Fox said that Chapter 1 took "a few years" to make, which is longer than development of Undertale's demo. As of right now, Fox doesn't want to spend more than seven years on any one project, so finishing Deltarune is "actually impossible" unless he recruits more people. "So I'm going to try making a team," Fox said. "Because I really want to make this. But I may not be able to succeed because I have no experience successfully directing a team and I have no idea who I'm going to work with."Fox currently has no timetable for Deltarune, but he promises that he'll release all the chapters at once if the game is made. "I'm not doing pre-orders because I don't like those," he added. "It just seems like the best way not to burn anybody."In his Q&A, Fox also addresses whether or not Deltarune will have multiple endings like Undertale. "No matter what you do the ending will be the same," he said. He also iterated that Deltarune's world is not the same as Undertale. Despite the two's similarity in setting and characters, Deltarune is a game featuring "different characters, that have lived different lives." He does add that Deltarune is "just a game you can play after you complete Undertale" though, so future chapters of the game might make more sense or take on additional meaning if you complete Undertale first.The rest of the Q&A mostly deals with Fox's own complaints with Deltarune: Chapter 1--namely the battle system--and his affirmation that he's never going to use Kickstarter again. Fox took to Twitter after the Q&A's release to thank those who helped him on Deltarune: Chapter 1 and clarify a few more details. Most noticeable is his tweet about his inspiration for Deltarune. Although Undertale came out first, Deltarune was the original game he wanted to make.Deltarune: Chapter 1 is available for PC. Undertale is available for PS4, PS Vita, PC, and Nintendo Switch.Info from Gamespot.com
2018-11-07
During BlizzCon 2018, Blizzard announced new Overwatch-themed toys and Lego sets. The products will be made available for purchase in 2019."Throughout 2018 our goal has been to give fans an abundance of new ways to express their affinity for their favorite Blizzard games, and it was exciting to be able to showcase our plans for 2019 and beyond today at BlizzCon," said Blizzard vice president of global consumer products Matthew Beecher. "We cherish these game worlds as much as our players do, and today's reveals helped put a spotlight on how far we've come, through our stellar partnerships, in developing toys and apparel that reflect that shared passion."There are six Lego sets in total, with the cheapest starting at $15 USD and the most expensive being $90 USD. The sets are called Tracer vs. Widowmaker, Hanzo vs. Genji, Dorado Showdown, D.Va & Reinhardt, Bastion, and Watchpoint: Gibraltar. All together, the six sets add figures of Overwatch characters Tracer, Widowmaker, Hanzo, Genji, Soldier: 76, McCree, D.Va, Reinhardt, Pharah, Mercy, Reaper, and Winston to Lego's expanding line-up of block people. The Lego sets are scheduled for release in early 2019.Blizzard is also releasing a Nerf gun shaped like McCree's Rival. The first figure in Blizzard's new Overwatch Ultimate Figure line, Mercy, was also shown and scheduled for 2019. The Nerf gun hits store shelves in January 2019, and the figure is currently aiming for a spring 2019 release.Info from Gamespot.com
2018-11-07
Blizzard senior producer Pete Stilwell has revealed that there are currently no plans to develop Warcraft IV. However, a sequel to Blizzard's acclaimed real-time strategy series is possible, and the BlizzCon 2018 announcement of Warcraft III: Reforged proves the developer hasn't completely abandoned the series."I mean, I wouldn't rule anything out, but we don't have any plans around [Warcraft IV] at this point. Getting [Warcraft III: Reforged] right, I think, is our priority first and foremost," Stilwell told GameSpot in an interview. Reforged, a remaster of Warcraft III: Reign of Chaos and its The Frozen Throne expansion, aims to appeal to fans of the franchise's earlier real-time strategy days. Stilwell's words reinforce what Starcraft II: Legacy of the Void producer Tim Morten had to say about Warcraft's future.Reforged features remodeled characters and animations, as well as remastered maps and campaigns. The UI and world editor have also both been upgraded, and Reforged features 4K support. A Spoils of War edition--that unlocks special in-game content for Diablo III, Hearthstone: Heroes of Warcraft, Heroes of the Storm, and World of Warcraft--is now available for pre-order.Warcraft III first released in July 2002, about two years before the debut of the massive-multiplayer online role-playing game World of Warcraft. Other than a few Warcraft-themed additions in Heroes of the Storm, fans of the real-time strategy series haven't seen any major announcements since the release of 2003's The Frozen Throne. It looks like they'll have to wait a little longer for any possibility of Warcraft IV.Info from Gamespot.com
2018-11-07
Now that Andrew Lincoln's The Walking Dead fate has been revealed, fans know they haven't seen the last of the Rick Grimes character. Instead, three TV movies are in the works, which Lincoln will star in. However, he has reached the end of the road with the cast and crew he spent the last nine seasons with.Of course, he didn't reach that end without one final practical joke from his co-star Norman Reedus. Lincoln and Reedus have been playing jokes on each other throughout the show's long run, and Reedus says he's winning. "I'm so f***ing far ahead of him that he could prank me 100 times, and I'd still be ahead," the actor told GameSpot and a small group of other outlets during a visit to the set of The Walking Dead.For his parting shot, Reedus made Lincoln's final scene very difficult to get through. The scene saw Rick in a bed. "I'm tickling his feet, and he's like, 'You a**hole,'" the actor said. It feels good to know Lincoln ended his time on the show giggling, given how heartbreaking The Walking Dead can be.Once the scene came to an end and cut was called on him for the last time, Lincoln then shared a special moment with his cast and crew--one you're not going to see leaked videos of anywhere online. "He stands up, and he gives a speech to everybody, and here's tears and standing ovation type of thing, and he gets up and people immediately pull up the cameras," Reedus remembers. "And he's like, 'Hey, can we put those away?' He's like, 'This is ours. This here with us, this is our thing. This is our family. It's not for social media. It's not for anything. This is our thing.' I thought, 'That's so Andy.'' I mean, you know, in a world where it's impossible to do that almost all the time, just put it down. The memory's going to be the thing. And it was awesome, yeah."After that day, Reedus admitted, "I cried like a baby for weeks." Given how close the two had become since they first started working together in Season 1, it's hard to blame him."That dude's been my BFF for almost a decade," Reedus said. "I wake up, the phone rings, he wants to talk about everything on the way to work. We work, then we have lunch, we get our lunch in there or in here, then we go straight to my trailer, and we sit in my trailer, and we talk about the rest of the day or what we did or upcoming scripts or whatever. And then, end of the day, we get in my car, or I get in my car and I pull out of the parking lot and my phone rings, and he wants to talk more. And then at night, the phone rings all night. His wife thinks that he and I are having an affair, I'm sure."Now, though, both actors move forward as they continue to expand on the world of The Walking Dead, albeit it separately. That doesn't mean fans are going to see Daryl (Reedus) step into the leadership role Rick previously held. "I don't think anyone's going to step up and be Rick," he said. Instead, all of the remaining characters will have to work together to move forward without the man who's been leading the way for nearly a decade.Info from Gamespot.com
2018-11-07
Update: Following the conclusion of this episode of The Walking Dead, AMC announced Andrew Lincoln would continue with the franchise as the lead in three upcoming movies centered around the character of Rick Grimes.It's the end of the road for Rick Grimes on The Walking Dead... right? Andrew Lincoln's final episode of the AMC series has come and gone. After that conclusion, though, you might be wondering just how final Rick's fate is.Throughout the episode, it was clear that the former sheriff was at death's door. After falling onto some rebar, which ripped through him, he spends the majority of his last hour on the show bleeding out and trying to escape a herd of zombies, while having hallucinations of those he's lost in the past, including very short returns of Shane (Jon Bernthal), Hershel (Scott Wilson), and Sasha (Sonequa Martin-Green). That is until he blows up a bridge he and the walkers are on, sending them into a raging river below.As Daryl (Norman Reedus) and the rest of our heroes looked on, distraught, it seemed as though Rick had really gone out with a bang. The episode didn't end there, though.Instead, the show went back to Anne (Pollyanna McIntosh), the former Jadis. After seeing the plume of smoke from the explosion in the distance and heard commotion over the radio, she spots Rick's body washed up on the side of the river as that mysterious helicopter reappeared. "I have a B," she says into her radio. "Not an A, I never had an A. He's hurt, but he's strong. Can you help him?" From there, we quickly shift to the chopper taking off, with Anne and Rick safe and sound as "Spacejunk" by Wang Chung plays--no, seriously."You're still here," she tells Rick on the helicopter. "You're going to be okay. They're going to save you."Who is they? That's the big question we're left with or at least one of them. The answer is most likely the Whisperers. This isn't the first time we've heard the terms "A" and "B" thrown around. While we can't be sure, this is most likely a reference to alphas and betas. As fans of the comics know, the Whisperers are led by a woman named Alpha, with her second-in-command named Beta.While they have yet to arrive on the series, we know they are coming and are going to be a major antagonist later in the season. That doesn't necessarily bode well for Rick, though.Still, this is Lincoln's final episode, and it ends with him alive, which could lead to two outcomes. Either this is how the series is leaving the door open for his possible return one day or the Whisperers are going to make an even more fierce introduction.For those that don't follow the comics, the Whisperers travel through herds of walkers by wearing the skin of the dead over their own. It's disgusting and actually makes perfect sense in this disturbing world. If the show was looking for a way to really make an impact when they finally show their faces, wearing the skin of Rick Grimes would certainly create a lasting and haunting image. For now, though, this is the last we'll see of Rick Grimes--until he potentially comes back.That wasn't the only thing that left jaws on the floor at the end of this episode, though. There was also a flash forward to an older Judith Grimes. While she's still young--clearly no older than 10--this Judith was walking, talking, and killing zombies. It would make her dad proud, but he's definitely probably dead.When a group of people are saved from a small herd, they find this little girl with a sheriff's hat and a katana strapped to her back is their savior. While this short moment does give hope for the future of the Grimes name, it raises a lot of questions. How did this little girl end up on her own and, more importantly, where's Michonne? With her surrogate mother's weapon over her shoulder, it definitely leaves you wondering if she, too, has become just another victim of this horrible world.As much as this was theoretically the end of a major chapter in The Walking Dead, the story of Rick Grimes, it certainly feels like a new beginning. It will be interesting to see where the show goes from here.Info from Gamespot.com
2018-11-07
What a wild year it has been for movie theater subscription services. The meteoric rise of MoviePass is perhaps matched only by the sudden fall of the service, as other options came to market--including Sinemia and AMC Stubs A-List, each of which managed to offer perks MoviePass couldn't. Make sure to take a look at our review of all three services.With the year coming to a close, though, there's another change happening. AMC is raising the prices on their A-List service, at least in some states. According to The Hollywood Reporter, AMC Theaters is raising the subscription price for Stubs A-List beginning in January 2019 in 15 states and one district--the ones where the service is most popular thus far.With that higher price, users will still be allowed three tickets each week, including 3D and IMAX format screenings. For California, Connecticut, Massachusetts, New Jersey, and New York, the service will rise from $19.95 each month to $23.95. Meanwhile, Colorado, Delaware, Florida, Georgia, Illinois, Maryland, Minnesota, Pennsylvania, Virginia, Washington, and the District of Columbia will see their price rise to $21.95.As AMC CEO-president Adam Aron explained to THR, the increase will help keep the program profitable. "Our decision to keep the AMC Stubs A-List monthly price unchanged in 35 states, along with only a modest price adjustment in some key markets going in place in early 2019 will keep us in that sweet spot of successfully balancing profits and popularity," he said.It's not too late to lock in the $19.95 price, though, at least for a year. Aron revealed that new subscribers who sign up before the end of 2018 will not see their rates rise for a full 12 months after enrollment.As for the future of AMC Stubs A-List, this likely isn't a sign that the service is struggling. When MoviePass changed its terms, it tended to do so at the last minute, leaving many confused about what, exactly, they got for their money. Stubs isn't changing any of the terms of its subscription, other than the price in selected states.Info from Gamespot.com
2018-11-07
The latest update for Fortnite has arrived, and it introduces a variety of new content on the Battle Royale and Save the World. Update 6.22 is out now, and Epic Games has shared the full patch notes that cover all the additions and changes, including some new limited-time modes and a weapon. Here's what's new.The new gun is the Heavy AR, which was announced through the in-game news feed recently. It comes in Rare, Epic, and Legendary forms, and you'll find it in chests, vending machines, and supply drops, and as floor loot. Another notable item-related change is a significant decrease in the drop rate of the recently added balloons.The first of the new LTMs is Team Terror. It pits two teams of 32 against each other with the goal of wiping out the opposing side. The wrinkle is that Cube Monsters, the enemies that players had to contend with during the recent Fortnitemares event, will also attack you. Of course, they can drop some nice loot, so it might make sense to deal with them before enemy players.The second LTM is the returning Blitz. This takes the basic Battle Royale gameplay and speeds things up, as the storm circle begins closing in right from the start of the match. It will also close in more frequently than usual, leading to matches that should last no longer than 15 minutes. To further speed things up, there's more loot to find around the map.You can check out the patch notes for the Fortnite: Battle Royale below. Head to the Fortnite website to see what's new with the Save the World mode--that includes a continuation of the co-op mode's Fortnitemares event.Epic Games also recently announced a partnership with the NFL to bring football skins to Fortnite. These will be based on real-world jerseys, and although they're featured on Epic's patch notes page for this update, they're set to arrive later this week. The outfits will be available for purchase from Fortnite's in-game shop, but Epic hasn't announced pricing details yet. All 32 NFL teams will be represented, and Epic says you'll also be able to customize your jersey with any number from 0-99. The skins will be available in the store beginning at 4 PM PT / 7 PM ET on November 9.Fortnite: Battle Royale Update 6.22 Patch NotesLimited-Time Event: Team TerrorSummaryMonsters have invadsed the Battle Royale island! Two teams will battle it out as Cube Monsters monsters join the fight. Defeat the other team to earn a Victory Royale.Mode DetailsTwo teams of 32 players. Eliminate the other team to win.Monster spawners are scattered throughout the map and also appear each time the storm closes in to a new circle.Monsters can drop weapons or ammo when destroyed. Gold monsters and monster spawners drop Legendary items when destroyed.Farming resources increased 75% over default.Increased floor loot spawn likelihood by 15%.Floor loot spawns double ammo.Ammo boxes spawn triple ammo.Chests spawn double ammo & consumables.Supply drops spawn double ammo, and an extra consumable, resource drop and trap.Limited-Time Event: Blitz!SummaryBlitz is a faster-paced version of Battle Royale. The match begins with the storm moving towards the island, and the delay between each circle is shorter than normal, creating matches that are 15 minutes long or less. The map also has extra loot and resources. Profile Stats count in this mode, so fight hard for the Victory Royale!Mode DetailsThe storm is already moving in at the beginning of the match, choose your landing spot carefully!Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.Increased chances of treasure chests spawning from 50-70% to 80-90%.Increased chances of ammo boxes spawning from 65-80% to 85-95%.Reduced empty floor loot spawn chance from 21.5% to 3.55%Resource harvesting amounts increased by 50%.Increased materials found on the ground from 30 to 60 per instance.Increased number, spawn rate & the descent speed of Supply Drops.Increased number of llamas spawned by 4x.Removed shopping carts.Weapons + ItemsHeavy Assault Rifle Can be found in floor loot, chests, Vending Machines, and Supply DropsAvailable in Rare, Epic and Legendary Variants Deals 44 / 46 / 48 damage3.75 Fire RateHas a magazine size of 25The Pumpkin Launcher has been reverted back to the standard Rocket Launcher.We've reduced the spawn rate of Balloons from 12.2% to 2.3%.GameplayStorm max damage cap changed back to 8 damage from 10 damage.Bug FixesPlayers hit by a Boogie Bomb while holding Balloons will no longer have physics issues. They will now properly drop the Balloons.Info from Gamespot.com
2018-11-07
Whether or not you're on board, Bethesda's decision to make the next entry in the Fallout franchise an online-only game is bold. But just because it's an online endeavor doesn't mean you're forced to play with others. Among all the questions I had about Fallout 76, the most important one that came to mind was: can the game work as a single-player experience? So, when the first beta launched, I played entirely as a one-man party. After about four hours of exploring, looting, and shooting, the foundation of Fallout seems readily apparent, albeit diluted. Of course, you'll be missing out on an important aspect of Fallout 76 by going it alone, but its features that require a bit more patience make themselves clear. As a result, lone wanderers are likely to be rewarded in ways full parties may end up glossing over.From both past experience in other games and watching my colleagues play Fallout 76 as a group, I understand there's a tacit agreement to move at a rapid pace, going from one area or quest to another in search of action and high-level equipment. While that's not exactly what the Fallout series has traditionally been about, it comes part-and-parcel to this style of game. That doesn't leave much room for carefully listening to audio logs nor reading through notes left behind, let alone soaking in the environments in relation to those narrative pieces. Playing alone affords you the opportunity to do that.One of the many notes you'll read throughout Fallout 76.Environmental storytelling has become a bit of a cliche when describing how games embed a narrative in the actual game space. It's an indirect approach to story, and one that Fallout 76 has to rely on given the absence of NPCs and dialogue trees. Audio logs serve to paint the picture of how townships tried, and failed, to survive the harsh wasteland while simultaneously being a guide through the game's world and systems. Audio logs are also the crux of unraveling the mystery of Vault 76's overseer--the seemingly "main" questline. It's your avenue to understanding the past and present of West Virginia. Admittedly, these vary in quality in terms of how interesting they are, but they're critical to worldbuilding.The wonder of discovering and rummaging through a new location, or taking in the scenic views after trudging through brutal swaths of the wasteland, has an intrinsically rewarding feel.We've seen other games use these narrative techniques in the past. Much of the original Bioshock was built on the premise of listening to recordings from Rapture's citizens as you navigate the desolate underwater society. Some of the most impactful moments in The Last Of Us came from a series of handwritten notes that communicated the desperation and humanity in the face of a zombie outbreak. Fallout has used these elements in previous entries, but they matter now more than ever.There's a lot to see in West Virginia with a variety of scenery.While what's missing are the societies and factions that made previous games' roleplaying dynamic, it's thematically fitting given that the setting predates the lore established from past games. And it's strikingly lonely out there despite being an online game--only 24 players roam around West Virginia in the same instance. There's so much ground to cover that it's hard to see a collective of online players emerging from it; very rarely did I run into other parties. West Virginia is huge. It's been in headlines that Fallout 76 contains the largest map in all the franchise; about four times the size of Fallout 4's rendition of Boston. It sometimes feels too big for its own good, as there's a noticeable lack of density. However, like any other Fallout game, the world naturally instills a sense of curiosity to see what's just beyond in the next town.The wonder of discovering and rummaging through a new location, or taking in the scenic views after trudging through brutal swaths of the wasteland, has an intrinsically rewarding feel. After getting a grip of the game in the areas near Vault 76, I wandered to the Northeast and stumbled upon Grafton--a snowy town populated by Super Mutants, Protectrons, and the high-level blob-like Grafton Monster. It was a definite highlight digging up the town's history and how it came to be run by Protectrons, and getting into tense firefights with enemies above my level. Unfortunately, I had to move on. Over the next northern range was an abandoned amusement park where I dabbled with the photo mode to take selfies with its alligator mascot on a broken rollercoaster. All the while, my radio is playing the undeniably catchy tunes of old-timey Americana (many of which are reprised from earlier games). These moments are, of course, available if you play in a group, but they make the single-player approach more meaningful.Catastrophic events and inter-player tension very much seem to be integral to the end-game, so it's tough to speak on the sustainability of exclusively playing alone. So far, quest structure and public events haven't been much more than killing a certain target or finding an item in another town. And by virtue of axing traditional RPG interactions, combat becomes a bigger portion of what you do. Fallout 4's shooting mechanics are the basis here, and while it's more fluid than Fallout 3 or New Vegas, it doesn't stand with the best modern shooters (and VATS won't slow down time for targeted dice-roll shots)--it sometimes feels at odds with the type of game Bethesda's trying to create.Fallout 76 is a little unceremonious in its early hours, but I'm willing to give new approaches to long-running franchises a chance. It still has that distinct charm, where both the delightful and disturbing aspects of a bygone era in American history are frozen in time amidst post-apocalyptic retrofuturism. As more beta windows open up, I'll be continuing to search for the game's story and trekking along to see what's beyond the wide forests and mountain ranges. Also, there are just as many questions left even after four hours. I can't say that the single-player experience will hold up entirely, and we shouldn't expect it to contend with the likes of New Vegas, but there are signs that it can work, and I'm hopeful. I'm also not sure where it's leading me, and that seems to be exactly what Fallout 76 is about.Info from Gamespot.com


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