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2018-11-07
If my nearly 10 years as a small-town mayor in Canada have taught me anything, it is that bringing in industrial growth is an extremely demanding task. So much production has moved offshore in recent decades that it has become tough to keep the industries that we still have, let alone add new ones. But this isn't quite the case in Industries, the new expansion for Cities: Skylines that adds character to your carefully crafted municipalities without much in the way of difficulty. While being able to concentrate on specific industries adds an involving and entertaining new dimension to city creation, the lack of challenge and reward when building these new districts makes the add-on less than essential.With that said, this enhanced industrial focus has been seamlessly incorporated into the base Cities: Skylines game as if it had always been there. In addition to still being able to zone properties for random industrial use, there is a new option to paint part of your municipality as an industrial district specifically for forest, farming, ore, or oil. It is very easy to establish these zones. Mark them out, drop a main building to get started, and then lay down facilities to gather resources. You instantly start rolling in the logs, crops, rocks, and black gold. Levels are then gained based on the number of materials produced and employees hired, which unlocks new buildings. These industrial districts soon turn into into beehives of activity.Getting these industrial districts up and running is satisfying, as it is the one employment area in Cities: Skylines where you directly construct industries and create jobs. As such, building industrial districts is more hands-on, as opposed to the usual "zone it and let it go" approach in the game's standard industrial, commercial, and residential development. The process is still straightforward, though. While industrial districts require a certain amount of micro-management, creating and running them is relatively easy to handle, especially for Cities: Skylines veterans. Start with something like a main forestry building and a few tree plantations and you can soon expand into sawmills, storage yards, biomass wood pellet plants, planed wood production, pulp mills, and factories making finished goods like furniture and paper products at a printing press.Industrial districts add character to cities, making them more products of their environment than the mostly generic burgs of the original Cities: Skylines. Everything looks and feels more natural. Have a city surrounded by trees? Industries based on wood products are the only sensible option. There is also a lot to be said for finally taking full advantage of the natural resources on city maps, as previously there was little way to commodify what was all around you. Now, for example, a forest map plays like a forest map should play, with industries based on what is right in the neighborhood.Playing on a map with multiple resource types makes things even better, as you can set up numerous industrial districts that feed into specific unique factories. The toy factory, for instance, needs both the plastic that comes from oil and the paper that comes from wood, so you need both to make sure junior is happy on Christmas morning. Districts tie into each other, making the entire industrial process operate as something of a mini-game; resource gathering, production, and warehousing all form a chain with these factories at the end of the line.Just two minor drawbacks cause issues. First up is the need to reserve a ton of room on the map for industrial districts, as you have to build a lot of resource-gathering facilities and storage yards/warehouses to keep production humming and raw materials on hand. Second is the way that managing industries can become so involved that you forget about the rest of your city. I had a number of occasions where I spent so much attention on an industrial district that I didn't notice garbage piling up elsewhere or corpses going unclaimed in homes because I neglected to keep pace with population growth. Still, spending time dealing solely with industries is a welcome break from the other aspects of the game. As great as Cities: Skylines is, it has also become pretty familiar for those of us who have been with it since the beginning. A little micro-management isn't a bad thing in this case.Industrial districts also never seem entirely necessary. While they are always enjoyable to plan out, and it is pretty easy to turn them into serious money-making machines, just about anyone who has played Cities: Skylines for a dozen hours or so likely has little trouble staying in the black with the original industrial zoning options. I really enjoyed turning forests into furniture and playing J.R. Ewing with oil, but I never needed the extra cash that these businesses generated. So as much as I appreciated the novelty, running these industries also seemed like extra work with questionable end benefit.Other features added to Cities: Skylines are fairly minor. Snail mail has finally come to residents. Postal services operate much like other regional city facilities such as police stations, bus stops, and so on. Set up a post office or postal sorting station and watch happy faces sprout up all over a neighborhood. Toll booths can now be installed on city roads, letting you earn extra revenue from vehicular traffic at the small price of slowing everybody down a bit.Industries somehow feels like both a worthwhile and an unnecessary addition to the Cities: Skylines family. Requiring direct management of industrial development definitely adds dimension to budding metropolises. Paying attention to nothing but smokestacks and jobs for a while also represents a needed change of pace from what has become a familiar city-building experience. Still, there are no significant new gameplay challenges to overcome here or enough unique rewards that make it an absolute must to create industries like an oil patch or ore mines. While this expansion provides a better, more involved experience when it comes to industry, virtual mayors can give this one a pass if they're satisfied with the factories of the original game.Info from Gamespot.com
2018-11-07
As an anthology of games from SNK's simpler days, the 40th Anniversary Collection offers a variety of classics that are more fun than you might expect given their age. The simple-looking Vanguard (1981) may not give off a rousing first impression, for example, but play it a bit and you begin to discover that its dynamic scrolling system and proclivity for handing out invincibility power-ups make it more than a predictable space shooter. This and many other entries show a glimpse of a company developing its prowess for making arcade games, and it's fascinating to take it all in. This is in large part thanks to the great attention to detail and comprehensive research that went into cataloging and smartly presenting an unsung but important part of gaming history. What's more impressive, and less obvious, is the work that was required to make every game in the collection playable at all.The full extent of developer Digital Eclipse's efforts is difficult to know from the sidelines, but it's recognized among gaming historians that the team holds itself to a very high standard and often succeeds at meeting it. Beyond programming emulators, it also helps track down relics--original arcade motherboards--when the source code has been confirmed lost by SNK, in addition to scanning and restoring marketing materials that tell the story around the games at the time. Regular maintenance can keep old arcade boards alive, but with dwindling numbers of working units in the hands of private collectors, there's a feeling of "now or never" when it comes to preservation. The SNK 40th Collection is a treasure trove of classics that heeds the call.At launch, there are 14 games to play: Alpha Mission, Athena, Crystalis, Guerilla War, Ikari Warriors, Ikari Warriors 2: Victory Road, Ikari III: The Rescue, Iron Tank: Invasion of Normandy, P.O.W., Prehistoric Isle, Psycho Soldier, Street Smart, TNK III, and Vanguard. For some of these games where there was an NES home port of the arcade original, you get both versions to compare and contrast. It's a great lens with which to examine the mindset of the day, where everyone wanted to bring the arcade experience home and people were willing to accept compromised graphics and gameplay to get there.A perfect example of this is Ikari Warriors, one of a few proto-twin-stick shooters in the collection. As evident by the included console port, when the game made the transition to the NES, you could only shoot in the direction you were moving, rather than independently, as you would in the arcade game. Now that the collection is on Switch with two analog sticks to handle the controls, we are that much closer to having the true Ikari Warriors arcade experience at home. The game actually used a single arcade stick that had an added rotation function, but short of releasing a new peripheral to exactly replicate the stick, Digital Eclipse has gone as far as possible to achieve what consumers wanted when Ikari Warriors was on everyone's radar.While there are a lot of solid games on hand, there are no doubt going to be games that are more interesting in theory than in practice. Given this, it's nice to see that each game--minus some NES ports--has an autoplay option. This will not only make it easy for you to examine a game with ease but also gives you the chance to tag in when a game gets good. Disengaging autopilot and taking the wheel isn't the smartest way to learn how to play any game, but if you find yourself up against a difficult section, you can also trigger the rewind button to fix mistakes and undo accidental deaths.The 40th Anniversary Collection gives you a lot to play and many ways to tailor the experience to your whims, including settings that come in handy while playing vertically oriented games. From a technical and experiential standpoint, it's an all-around great collection. And if everything goes according to plan, Digital Eclipse has 11 more games scheduled to arrive before the end of the year via free patches and DLC.In the meantime, if you exhaust interest in playing what's around, there are a lot of special features to explore. Scans include assorted marketing sheets and advertisements but even go so far as to include independent fan zines from the '80s and arcade game guides. For a more in-depth peek into the past, every game released by SNK between 1978 and 1990 gets a neatly animated history lesson, complete with screenshots and interesting anecdotes that help tell the overall story of SNK's formative years. And if you want to just zone out to some nostalgic music, there are soundtracks for 12 of the games in the collection ready from the start.Digital Eclipse proves once again that it's the right team for the job of both preserving and resurrecting classic video games. For SNK and its fans, the team has elevated some of the company's most important milestones. It's responsible for more than just Neo Geo games, and though not every game that came before is worth replaying on its own today, the addition of supplemental materials and revitalizing modern gaming conveniences make them feel more interesting than they have in years, and in some cases, decades. Info from Gamespot.com
2018-11-07
The interactive movie--that nebulous, hard-to-define genre briefly fashionable in the mid-1990s, when CD-ROM technology made it possible for developers to integrate live-action footage into games--is not exactly remembered for its high quality. But even in the tradition responsible for such notorious follies as Night Trap, Sewer Shark, and Who Shot Johnny Rock, The Quiet Man is astonishingly dire--a graceless, outdated game that belongs squarely in the era of laserdiscs and the Philips CD-i. When it isn't an interactive movie, it's a simple 3D beat-em-up of the kind once ubiquitous at arcades. But an interest in the past does not make The Quiet Man a love letter to video game history, and its ideas are poorly realized.The Quiet Man boasts a formal conceit that is at least moderately interesting. You play as a svelte blonde 20-something named Dane, who is deaf, and as a consequence the game is almost totally silent. You hear only the muffled patter of footfalls while walking, some indistinct notes of synthesizer to represent voices, and a faint patina of generic ambience elsewhere. The marketing materials describe this as an effort to allow the player to "experience the world in the way Dane does." But we clearly do not experience the world as Dane does. Dane reads lips; he communicates extensively and effortlessly with every character he encounters. So why are these conversations not subtitled? In one lengthy scene of dialogue after another, people talk with Dane, presumably advancing the story. Meanwhile, we have no earthly clue what's being said or what's going on.This sort of inexplicable design is entirely typical of The Quiet Man. It’s difficult to understand so much of what transpires. Consider an early narrative sequence in which Dane meets either a colleague or a friend--the relationship was not apparent to me and only gets more confusing over the course of the story--and converses with him in his office. In a series of mundane closeups the other man speaks as Dane nods along, rapt; the nature of their discussion is opaque, and their performances, amateurish and hammy, are abysmal. You can imagine this scene being staged in such a way that the content would be clear even without sound or subtitles. The Quiet Man doesn't even try.When these mystifying, interminable full-motion-video scenes at last end, the actors are switched out for crudely animated substitutions, many of whom bear such a poor resemblance to their real-life counterparts that it is frequently unclear who's who. It's never hard to pick out Dane in the heat of battle, though, because he's the only one who's white. The endless procession of villainous henchmen you're asked to brutally dispatch are uniformly latino, broad caricatures of "cholos" in street-gang garb who sneer at you between pummellings. You fight them pretty much exclusively throughout. The political implications of the game's demographic makeup are appalling, in this fraught time of wall-building especially, and the end result is plainly, unforgivably racist.In any case, it's quite fitting for the enemies to be the same cliched type repeated ad nauseam, because repetitiveness is the very nature of The Quiet Man's beat-em-up combat system. Brawling has what might generously be described as an arcade-like simplicity: one button to punch, one to kick, and one to dodge, plus a finishing move that can be triggered on occasion. It would be more accurate to call this rudimentary. Almost every battle boils down to a dull frenzy of button-mashing, as enemies rarely block, scarcely fight back, and practically never come at you more than one at a time. Though waves of 10 or even 20 must be defeated to clear a given room, they don't change their approach or vary their style, and mostly seem to stand around awaiting their turn to be vanquished. There's no way to vary your own attacks, either, which gives every encounter the air of a chore.Boss battles aren't much different in terms of character or technique. They distinguish themselves instead in terms of overwhelming difficulty. I almost never lost a fight in the course of regular gameplay; each of the handful of boss battles, though, kept me stuck for a long time, as I labored through dust-ups with enemies that seemed absurdly overpowered and virtually invulnerable to damage. Worse than simply losing these battles was how consistently vague they proved to be. Seldom is it apparent why you might be losing a fight. The game doesn't track damage or show the enemy's health, and it's never certain whether your hits are landing or registering much effect--hitboxes are indistinct and attacks almost always clip through bodies, which makes the whole process feel at once feeble, confusing, and outrageously imprecise.Simplistic, ungainly combat is all the more surprising given that it is The Quiet Man's only gameplay mechanic. From beginning to end there is nothing else to do — no places to navigate, no items to collect, no weapons to wield, no puzzles to solve. It's just those same mind-numbing punches and kicks broken up by extended narrative scenes that by virtue of the enforced silence you can't hope to follow or understand. The broad contours of the plot are vaguely discernible: the drama involves childhood trauma, a seedy metropolitan underbelly, various acts of conspiracy and revenge. As for the details, it's impossible to say. The game's final moments tease an upcoming addition that will allow you to play it through a second time with the sound restored. This feels like both a preposterous cop-out--it's walking back the main conceit!--and a cruel punishment. With sound the story will surely make more sense. But having suffered through The Quiet Man once, I can't bear to try it again.Info from Gamespot.com
2018-11-06
October has come and gone, but if you hurry you can still get your free PS4, PS3, and PS Vita games for the month, assuming you're a PlayStation Plus member. Sony waits for the first Tuesday of each month to change the PS Plus freebies, so you have until November 6 to get your games before they go back to regular price.The PS4 games on offer for October are Friday the 13th: The Game and Laser League. Friday the 13th is an the online multiplayer game that gives one player control of Jason Voorhees, a powerful villain tasked with finding and killing relatively helpless teens who are controlled by the other players. Those players, meanwhile, must avoid the masked murder and try to escape. Laser League is an online futuristic, neon-drenched arena sports game.For PS3, you get the gorgeous black-and-white puzzle game The Bridge (which you can also play on PS4) and an adventure game called Master Reboot. Vita owners can grab the dual-stick shooter Rocketbirds 2: Evolution and the retro-style adventure game 2064: Read Only Memories. Both Vita games are also playable on PS4.Starting November 6, you'll be able to download November's PS Plus games. These include Bulletstorm: Full Clip Edition and Yakuza Kiwami on PS4, Jackbox Party Pack 2 and Arkedo Series on PS3, and Burly Men at Sea and Roundabout on PS Vita (the latter two are also playable on PS4 thanks to Cross Buy).PlayStation Plus Games for October 2018PS4Friday the 13th: The GameLaser LeagueThe Bridge (also on PS3 and Vita)Rocketbirds 2: Evolution (also on Vita)2064: Read Only Memories (also on Vita)PS3Master RebootThe Bridge (also on PS4 and Vita)PS VitaRocketbirds 2: Evolution (also on PS4)2064: Read Only Memories (also on PS4)The Bridge (also on PS3 and PS4)Info from Gamespot.com
2018-11-06
It's November, which means a new set of PC games is available for free to anyone with an Amazon Prime account. All you have to do is link your account to Twitch, and you'll get a new batch of PC games for free each month. The number of free games varies, but this month you can download four games at no additional cost.The biggest title on the list is Overcooked, a game that involves up to four players working together to prepare meals as orders come in. Each level takes place in a different kitchen, and as you progress the layouts become less and less hospitable for cooking. For instance, one level is set on a slippery iceberg and another on a busy street.Not to be confused with Overcooked is Overload, the next free game for November. It's an exploration-based first-person shooter that's set in zero gravity. Then there's AER: Memories of Old, an adventure game that takes place on a series of islands that are floating in the sky. Luckily, you can turn into a bird to travel between them. Rounding out this month's freebies is the 12th century point-and-click adventure game The Pillars of the Earth.You can claim all of these games here, but note you'll need the Twitch desktop app for Windows to download them. While you're on the site, make sure to grab any other free items for Prime members you might have missed, including cowboy gear for PUBG and a Golden Loot Box for Overwatch.Twitch Prime's Free Games For November 2018OvercookedOverloadAER: Memories of OldThe Pillars of the EarthInfo from Gamespot.com
2018-11-06
Nintendo has announced that more than 10 million NES Classic and SNES Classic units have been sold since both consoles released. First launching to high demand in November 2016, the NES Classic was cancelled in April 2017 and then re-released in June 2018. The SNES Classic released in September 2017.During Nintendo's financial results briefing, president Shuntaro Furukawa stated both Classic consoles' success suggested there might be "even greater demand during the holiday season." Furukawa did not discuss either unit's future during the briefing, and did not remark whether this success might justify the creation of additional Classic consoles--for Nintendo 64 or GameCube, for example--or the addition of more NES games on Switch Online.Nintendo has also released the updated list of the company's global game sales data for both Switch and 3DS. The biggest change in the Switch list is Mario Tennis Aces, which shot up to the number six spot with 2.16 million copies sold, after being number 10 during the last update. The big four--Super Mario Odyssey, Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, and Splatoon 2--remain in the top, while the rest of the list has shuffled around a bit. With Nintendo adopting a pay to play online model for the Switch, it will be interesting to see if Splatoon 2 can continue to remain in the top four, or if it will be knocked out by another game in the coming months.The full list of the top 10 games on both Switch and 3DS are listed below.Nintendo Switch Global Game Sales DataSuper Mario Odyssey -- 12.17 millionMario Kart 8 Deluxe -- 11.71 millionThe Legend of Zelda: Breath of the Wild -- 10.28 millionSplatoon 2 -- 7.47 million1-2-Switch -- 2.64 millionMario Tennis Aces -- 2.16 millionArms -- 2.10 millionKirby Star Allies -- 2.10 millionDonkey Kong: Tropical Freeze -- 1.67 millionXenoblade Chronicles 2 -- 1.53 millionNintendo 3DS Global Game Sales DataMario Kart 7 -- 17.04 millionPokemon X/Y -- 16.29 millionPokemon Sun/Moon -- 16.10 millionPokemon Omega Ruby/Alpha Sapphire -- 14.06 millionNew Super Mario Bros. 2 -- 12.61 millionSuper Mario 3D Land -- 11.96 millionAnimal Crossing: New Leaf -- 11.69 millionSuper Smash Bros. for 3DS -- 9.24 millionPokemon Ultra Sun/Ultra Moon -- 7.51 millionTomodachi Life -- 6.20 millionInfo from Gamespot.com
2018-11-06
Ubisoft has announced live-action adaptions for two of its games. The developer is working on scripts for a TV series based on Child of Light and a film about the event of Werewolves Within.According to Variety, both adaptions are a part of Ubisoft's Women's Film and Television Fellowship, a program conceived in 2017 to "illuminate female voices within the entertainment industry." Both adaptations are being written by two of the fellows, Mishna Wolff and Tasha Huo. After being selected, both women were offered the chance to pick one of Ubisoft's games to transform into a movie or TV series. Wolff wanted to adapt Werewolves Within while Huo picked Child of Light."[The game] kept popping into my head," Wolff said, in regards to her decision to adapt Werewolves Within. "It was just demanding I tell a story." Huo knew she wanted to tackle Child of Light before even starting the fellowship. "We love that the game centers around Aurora discovering strength," Huo said. "I love video games and I'm passionate about them, but you want people who have never heard of these games to fall in love with them.""We were so thrilled with the outcome of this fellowship, it is exactly what we wanted," Ubisoft director of film Margaret Boykin said. "We were so lucky to work with these two women." Ubisoft is also putting together an upcoming movie based on the Rabbids games, Tom Clancy's The Division, and the Splinter Cell games. The developer is also working on a sequel for 2016's Assassin's Creed and movies about Watch Dogs and Far Cry.Child of Light is a 2014 platformer RPG where players take control of a young, selfish princess named Aurora, who one night falls asleep and awakens in another world called Lemuria. After she befriends a firefly named Igniculus, Aurora is told to collect the stars, sun, and moon and return light to Lemuria. She meets an odd assortment of individuals on her quest, and together the group of misfits mature and grow together. In our Child of Light review, we gave the game an 8/10, congratulating it on its willingness to "explore the dull ache" of woe and enjoying its "interesting and engaging" combat.Werewolves Within is a 2016 spin on the party game Mafia. A VR title, players sit around a campfire in a small town meeting. Some players are secretly werewolves while everyone else are ordinary townsfolk. The werewolves must keep their identity a secret to win, while the other players use clues to try and deduce who amongst them isn't really human. In our Werewolves Within review, we gave the game a 7/10, describing its matches as "hair-raising, pulse-quickening experiences" but wishing there was more there to get players to "return to the game."Info from Gamespot.com
2018-11-06
A new PlayerUnknown's Battleground trailer has been released. Although it's not very long, the trailer implies PUBG is going to have a future update that features a crossover with the Suicide Squad film.There's not much information to be gleaned from the trailer itself. It features close-up shots of Harley Quinn and, presumably, the Joker before the duo's silhouette is glimpsed through the smoke of a tossed frag grenade. Both characters are rendered and move like PUBG's character models. On the surface it appears as if PUBG is getting Harley Quinn and Joker cosmetic items, similar to the recently released Halloween monster skins.However, the title of the trailer and its description imply there might be more to this crossover. Both refer to this new content as Harley and Joker breaking out of prison, something that players should try to prevent. Certain scenes of the trailer also showcase an environment that could be the inside of Miramar's Prison area. So this crossover might be either a limited-time event--like when Fortnite allowed players to transform into Thanos--or a new mode entirely that takes place on a small portion of PUBG's desert map.PUBG could be looking at a new game type where two people are Harley and Joker and the remaining players are cops who have to stop them from escaping prison, or an event where discovering a special item on a new prison map allows someone to transform into one of the criminals and wield their powerful gadgets. We'll have to wait and see, as any further details concerning the crossover are coming "soon."PlayerUnknown's Battleground is available on Xbox One, PC, and mobile.Info from Gamespot.com
2018-11-06
I think it's fair to say that the most important news out of BlizzCon was the reveal of BOB, a companion of Overwatch's new hero, Ashe. BOB (Big Omnic Bodyguard/Butler) was one of a number of individuals in the Reunion animated short that looked as if they could be a new playable character, a fact that Blizzard itself even acknowledged during the opening ceremony. Soon after that video premiered, Blizzard announced that it was Ashe who would be Hero 29, and that BOB (and his little hat) would instead serve as her Ultimate ability. BOB could have taken the news badly, but he's just happy to be here.Ashe is now live on the PTR, and Twitch user ESL_OneAmongstMany has done us all a favor by jumping into the game and waving at dear BOB. As you'd expect from such a lovable, instantly classic character, he doesn't ignore the gesture. Have a look:Yes, when you wave at BOB, he waves back. We've verified this discovery and frankly, it's the sort of thing that should vault Overwatch into the Game of the Year conversation despite it having launched in 2016. BOB just might not be able to make the awards because I assume he'll be too busy starring in his own franchise of films that shame everything up to and including Citizen Kane.As for Ashe, you can get a full breakdown of her abilities from BlizzCon. If you own Overwatch on PC, you can jump into the PTR now to try her (and BOB) for yourself before they hit the live game on PC, PS4, and Xbox One sometime in the near future. Blizzard hasn't yet announced an exact release date, but the one thing we know for sure is that BOB is already perfect. Info from Gamespot.com
2018-11-06
During BlizzCon 2018, Blizzard announced new Overwatch-themed toys and Lego sets. The products will be made available for purchase in 2019."Throughout 2018 our goal has been to give fans an abundance of new ways to express their affinity for their favorite Blizzard games, and it was exciting to be able to showcase our plans for 2019 and beyond today at BlizzCon," said Blizzard vice president of global consumer products Matthew Beecher. "We cherish these game worlds as much as our players do, and today's reveals helped put a spotlight on how far we've come, through our stellar partnerships, in developing toys and apparel that reflect that shared passion."There are six Lego sets in total, with the cheapest starting at $15 USD and the most expensive being $90 USD. The sets are called Tracer vs. Widowmaker, Hanzo vs. Genji, Dorado Showdown, D.Va & Reinhardt, Bastion, and Watchpoint: Gibraltar. All together, the six sets add figures of Overwatch characters Tracer, Widowmaker, Hanzo, Genji, Soldier: 76, McCree, D.Va, Reinhardt, Pharah, Mercy, Reaper, and Winston to Lego's expanding line-up of block people. The Lego sets are scheduled for release in early 2019.Blizzard is also releasing a Nerf gun shaped like McCree's Rival. The first figure in Blizzard's new Overwatch Ultimate Figure line, Mercy, was also shown and scheduled for 2019. The Nerf gun hits store shelves in January 2019, and the figure is currently aiming for a spring 2019 release.Info from Gamespot.com
2018-11-06
Riding on horseback is the primary of getting around in Red Dead Redemption 2's massive world. Before long, you'll find yourself rearing up a multitude of horses in search of the one that'll get you around the quickest. With not much in the way of fast travel, having a horse that's not only fast but can withstand the burdens of exploration is essential.While the question of which horse is the absolute best comes down to preference, there are a few breeds that can be classified as some of the top candidates. Below we discuss these breeds and highlight their locations. If you're looking for a more in-depth guide on horse care and how to boost your trusty steed's performance while making bank along the way, we've got one in the hopper coming soon, so be sure to check back often to get all the information on how to be a proper horse trainer.Be mindful that there are some light location spoilers below given how most of these horses can only be acquired later in the game. You should be good for the White-Maned Arabian breed, but be careful when looking at the details below if you want to steer clear of potential story bits.For more guides, you should check out our features highlighting all the tips you should know before playing and things the game doesn't tell you. Though, we also have guides on more specific subjects, like gun customization and money making. Be sure to read our Red Dead 2 review if you haven't already. And if you want to have some extra fun, be sure to read our feature detailing the game's cheat codes.What Are The Best Breeds?As stated, there is no singular "best horse" in the game. There are only strong breeds that fair much better than the standard breeds you encounter early on. Speaking on the different types: the Arabian, Turkoman, and Missouri Fox Trotter breeds stand out as the most well-rounded and top-tier. Keep in mind that the stats below reflect the horse when you find it and not at its top condition.ArabianArabian breed horses have some of the best stats overall. There are three coat types in total, each with their own unique statistics: White, Black, and Rose Grey Bay.White-Maned ArabianThe White-Maned Arabian can only be found in the wild, which makes it possible to find relatively early on. This snow-white beauty wanders around the edges of Lake Isabella. It's quite difficult to tame, so you're going to need to be persistent in following it around and calming it down enough before you can approach it.Compared to other Arabian horses, it has the lowest base Health and Stamina stats--though, it's still much higher than any of the more standard horse breeds. A worthy compromise for a fantastic horse you can catch and tame so early in the game. Just watch out for the wolves who hang out nearby.SpeedAccelerationHandlingType66EliteSuperiorBlack ArabianThe Black-Maned Arabian horse can be purchased at the Saint Denis Stable during Chapter 4. It has most the well-rounded stats of the Arabian Horses with decent Health and Stamina.SpeedAccelerationHandlingType66EliteSuperiorRose Grey Bay-Maned ArabianThe Rose Grey Bay-Maned Arabian can only be bought at the Blackwater Stable during the Epilogue section of the game. It has the highest Health and Stamina of the three Arabian horses.SpeedAccelerationHandlingType66EliteSuperiorTurkomanTurkoman breed horses make up their lacking acceleration with solid speed, average handling, and a high Health pool. As a cross between War and Racing breeds, they're well worth owning for riders who want a trusty steed who can withstand damage without sacrificing speed. All three Turkoman breeds have the same exact stats, which are reflected below along with a brief breakdown of where you can purchase them and when.SpeedAccelerationHandlingType65StandardRace / WarGold Turkoman: Sold at the Saint Denis Stable during Chapter 4.Dark Bay Turkoman: Sold at the Blackwater Stable during the Epilogue.Silver Turkoman: Sold at the Tumbleweed Stable during the Epilogue.Missouri Fox TrotterThe Missouri Fox Trotter balances the best base speed of all the horse breeds with solid Health and high Stamina. As a mix between the Race and Work breeds, the Missouri Fox Trotter comes highly recommended for those who want all of the perks and benefits of a fast riding horse with resilient Stamina. Like the Turkoman breed, all of the Missouri Fox Trotter coats have the same exact stats, which are reflected below along with a brief breakdown of where you can purchase them and when.SpeedAccelerationHandlingType75StandardRace / WorkAmber Champagne: Sold at Scarlett Meadows Stable during Chapter 4.Silver Dapple Pinto: Sold at Blackwater Stable during the Epilogue.Info from Gamespot.com
2018-11-06
Toby Fox released the first chapter of a new RPG, called Deltarune, on October 31, 2018. Fox admits this three-hour chapter is all of Deltarune that he currently has, and the rest of the game is still years away from being finished.Prior to the game's release, Fox wrote down his answers to questions about the new game that he thought people might have. He released his answers only after Deltarune: Chapter 1 came out, so his opinion on certain aspects of the game's development might have changed in response to the positive reception.Regarding when when fans can expect the next chapter, Fox said that Chapter 1 took "a few years" to make, which is longer than development of Undertale's demo. As of right now, Fox doesn't want to spend more than seven years on any one project, so finishing Deltarune is "actually impossible" unless he recruits more people. "So I'm going to try making a team," Fox said. "Because I really want to make this. But I may not be able to succeed because I have no experience successfully directing a team and I have no idea who I'm going to work with."Fox currently has no timetable for Deltarune, but he promises that he'll release all the chapters at once if the game is made. "I'm not doing pre-orders because I don't like those," he added. "It just seems like the best way not to burn anybody."In his Q&A, Fox also addresses whether or not Deltarune will have multiple endings like Undertale. "No matter what you do the ending will be the same," he said. He also iterated that Deltarune's world is not the same as Undertale. Despite the two's similarity in setting and characters, Deltarune is a game featuring "different characters, that have lived different lives." He does add that Deltarune is "just a game you can play after you complete Undertale" though, so future chapters of the game might make more sense or take on additional meaning if you complete Undertale first.The rest of the Q&A mostly deals with Fox's own complaints with Deltarune: Chapter 1--namely the battle system--and his affirmation that he's never going to use Kickstarter again. Fox took to Twitter after the Q&A's release to thank those who helped him on Deltarune: Chapter 1 and clarify a few more details. Most noticeable is his tweet about his inspiration for Deltarune. Although Undertale came out first, Deltarune was the original game he wanted to make.Deltarune: Chapter 1 is available for PC. Undertale is available for PS4, PS Vita, PC, and Nintendo Switch.Info from Gamespot.com
2018-11-06
If it wasn't clear enough that Super Smash Bros. Ultimate on Switch was set to be the biggest entry of the series, then the recent Nintendo Direct showcasing the new game modes and massive roster offered the most comprehensive look at the game yet. In addition to the new Spirits gameplay, we finally saw the game's new story mode, which aims to tie together everything that Ultimate offers. In this new adventure called World of Light, players will explore a large world in order to save friends and foes alike from mysterious corruption.During the closing trailer for the Direct, we saw the entire lineup of 75 fighters preparing to face off against a new threat. However, things don't go over well for our heroes, and every character is overtaken by this new foe--all except for Kirby. After recovering from the chaos, the sole survivor sets out to find his allies and cure them of their newfound corruption, all the while collecting the spirits of many supporting characters and friends who will aid him in combat.From the trailer, World of Light looks very similar to a board game, a la Mario Party. However, it eventually expands into a broader adventure, where you'll see new sights and face off against evil versions of popular characters. Many of these battles also introduce some strange conditions, like facing off against oversized versions of fighters. These situations will make engagements a bit more challenging, which will gradually escalate into more intense fights.While similar to the Subspace Emissary mode from Super Smash Bros. Brawl and the adventure mode from Smash Bros on 3DS, World of Light also incorporates the new Spirits gameplay--support characters that offer buffs and other attributes to your main fighter. Over the course of your journey, you'll trek across land, sea, and even the depths of outer space to fight and collect new Spirits and fighters to play as. It definitely aims to showcase many diverse locales and references to several past Nintendo games, including Kid Icarus, Star Fox, and even the Pokemon series.Over the course of the extended Nintendo Direct, we also got to see the debut of upcoming fighters including Incineroar, Ken--Ryu's echo character--and the surprise appearance of the Piranha Plant, who will be the first post-launch fighter. Furthermore, the Direct also offered a breakdown of how online battles will work, which includes access to elite battles for the more skilled players, and along with a new companion app for the game called Smash World. If you had any worries about Nintendo's upcoming fighter being an update of the previous game, then this Direct should definitely put you at ease.Super Smash Bros. Ultimate is set for launch on December 7 for the Nintendo Switch. If you want to know more about the game, including just how the online mode will function, who Incineroar is, and what the upcoming Season Pass for post-launch DLC will offer, be sure to check out our news round-up of the Direct.Info from Gamespot.com
2018-11-06
Fortnite has opened up a new set of limited-time challenges in honor of everyone's favorite sentient otherworldly cube. Your reward for completing the event is a Kevin the Cube to call your own, nicknamed Lil' Kev, as a new piece of back bling.The event takes place in two phases. First, you had to log on prior to 1 PM ET on November 5 to unlock the Lil' Kev challenge pack. That provides you with a set of three challenges, which themselves are pretty simple. You'll have until November 11 at 1 PM ET to finish them to earn the back bling.Unlike Fortnite's weekly challenges, which are usually catered toward some specific seasonal content, these challenges will be naturally obtained if you play some Fortnite over the coming week. You'll get completion simply by playing matches, earning XP, and outliving opponents.If you're still looking to complete this season's Battle Pass and earn your Season 6 rewards, check out our challenges guide. You can tote a new weapon into battle soon, since Epic has been teasing the addition of a new heavy assault rifle to the game that could drop any time. And if you're a Kevin fan that somehow missed the big world event over the weekend, check out our recap. The cube has been busy making all sorts of weirdness happen in the world.ChallengesPlay Matches (0/15) – 500 XPGain 5,000 XP (0/5000) – 500 XPOutlive Opponents (0/500) – 500 XPInfo from Gamespot.com
2018-11-06
To say that Diablo Immortal made a big impression on fans at BlizzCon 2018 would be putting it mildly. While it isn't the kind of Diablo many were expecting, the upcoming action-RPG brings the traditional loot-oriented hack-and-slash gameplay to mobile devices, giving players another way to play the series on-the-go. While the mobile game looks and plays very similarly to the console editions of Diablo 3, Immortal focuses a bit more on offering quick dungeon-crawler gameplay in bite-sized form with many other players online.At BlizzCon 2018, we spent some time diving into the game and spoke with designer Wyatt Cheng about the making of Immortal--made in collaboration with NetEase Games. As the first mobile exclusive game of the series, it uses a touch-screen interface for movement and combat, while also placing a larger focus on teaming up with other players. The announcement was largely met with a negative response from fans, many of whom were expecting the reveal of the next core entry in the series. Despite this, the developers aim for Immortal to flesh out the lore of Diablo, while standing equally alongside the other games.Interestingly enough, Immortal is set during the twenty year gap between Diablo 2 and 3, showing what many familiar heroes and villains were up to during the time before the latest core entry of the series. Pulling together six familiar heroes--the Barbarian, Crusader, Demon Hunter, Monk, Wizard, and the Necromancer--you'll be able to piece together the events that happened during the unknown period after Diablo 2. In our chat with the development team, they spoke about the current reception the game has had, while also elaborating a bit more on what they find is appealing about Immortal."We were looking at this 20 year period in between Diablo II, Lord of Destruction, and Diablo III, and we said, "All these events happened, so we should take a look at creating a game that explores that space in time," Cheng said. "We like to say that it's like Star Wars: Rogue One, which is an amazing movie. That movie takes place in between three and four, but it can be watched as a movie on its own. And it's a great movie on its own. But then if you know the lore of three and four, you're like, "Oh my goodness, this happened and that happened, and that's Vader, and whoa," and it completes the picture for you."During the 15-minute demo on-hand at BlizzCon, we got a stronger sense of what Immortal aims to offer. When it comes to gameplay, the mobile title is very much in-line with previous Diablo games--albeit with a more streamlined approach. Though its focus is still very much on the loot grind and building up your chosen character, there's more of an emphasis on online gameplay. Though the developers refer to it as an MMO, we only got a limited glimpse of that, which felt similar to a standard online game of Diablo 3. In the full game, towns will be massive player hubs to interact with others, get new quests, and with dungeons allowing for up to four players to team up. Immortal will also have live-service model upon launch, which will add new content on a scheduled basis. But at this time, the developers weren't able to share any further details about it, or even if Immortal will be free-to-play or a paid title.As is the case for bringing a well-loved game series to mobile, there's usually some initial apprehension. I certainly felt that when trying to figure out how the rather involved mechanics of character growth and loot would function on a touch interface. With that said, Immortal felt pretty smooth after spending some time adjusting. Movement is controlled via the left side of the screen, while skills are all placed on the right side--which can be aimed and controlled by dragging to a particular area on the screen. Picking up loot and activating objects in the environment are entirely contextual, allowing you to tap the screen to interact with them.While Immortal is a more simplified take on the slash-and-grab mechanics of previous games--dropping the mana resource in favor of skills cooldowns, for instance--it still very much retains all the familiar and core mechanics of a Diablo game. I actually found myself enjoying the game much more than I thought I would, which surprised me. With recent advances in mobile tech, Immortal appears visually similar to the Switch release, which is impressive. The developers were keen on trying out something a bit different with the series, and they felt mobile was the next big step."We really rely on people here at BlizzCon who can play the demo," said the game designer. "Because I think, Chris Metzen mentioned it in our first panel, he's like, 'When I first heard about the project I was skeptical.' And I think that's reasonable in today's world, our modern world, to be a little skeptical. But then for the people who play it, if they can go out and say, 'No, no, no, seriously, guys. I was at BlizzCon. I played the demo. It was awesome.' Hopefully that word of mouth spreads."There's still much we don't know about Diablo Immortal, and at this time, that certainly feels like it's working against it. The first impression it made at BlizzCon wasn't a great one, and that will likely continue until more details specifics on the game are revealed. With that said, Immortal has translated the core framework and mechanics down to mobile devices in an impressive way. While it certainly isn't Diablo 4, it's also clear that it's not trying to be. I don't see it as a true replacement for Diablo 3--the recent Switch version will keep me from doing that for sometime--but I can see myself playing this game during my usual downtime. I was surprisingly pleased with how Immortal played, and it'll be interesting to see how the game will pan out once it launches in 2019.For more info about all the content from BlizzCon 2018, including the trailer for Overwatch's new character Ashe, and the reveal of Warcraft III: Reforged, be sure to check out GameSpot for more coverage.Info from Gamespot.com


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